When? 13th March 2020, 9:30-17:30 Where? Makerspace (K-floor), Harald Herlin Learning Centre, Otaniemi, Finland Registration: For Aalto students: WebOodi, For the public: Google Forms
PUBLIC PROGRAM (The event is no more open for public, due to COVID-19 restrictions) 9:30 Doors open 10:00 Welcoming words Annakaisa Kultima, Noora Heiskanen & Teemu Kokkonen, Aalto University 8 (Playable Concepts) on Quantum and Games 10:20 Quantum: Jan Goetz, IQM Introduction to Quantum Computing and IQM’s Quantum Computers 10:40 Games: Jaakko Kemppainen, TAIKE Entertainment and Beyond – What is this Thing Called Games as Art? 11:00 Quantum: Teppo Seesto, IBM Finland IBM Q Technology and User Network 11:20 Games: Jasmin Dahncke, Mainframe Industries Why Making Games Could Save Your Life 11:40 Games: Sami “Haxu” Hakala, Remedy Entertainment Leading Teams with Clear Intent, Principles and Values 12:00-12:30 Lunch break (catering and exhibition cancelled due to COVID-19 concerns)
Example Games from game jams, hackathons, IBM and Aalto University’s Ludic Quantum project: Finding Quanta, Hamsterwave, Quantum Cabaree, Quantum Dice, HelloQuantum, and Beach Buddies.
Spicing up Quantum & Games – Multidisciplinary Brainstorming Panel Panelists: Jaana Vapaavuori, Elisa Mekler, Perttu Hämäläinen, Fredrik Brange, Emmi Pouta 13:30-16:00 STUDENT PROGRAM 13:30-13:45 Course details for students 13:45-15:30 Brainstorming, group forming & pitching 15:30 Closing words for the students: What happens next? Future course teaser: James Wootton, IBM Research Special Session on IBM Q Creative Tools for Game Makers Future course teaser: Christina Lassheikki, Aalto University Special Session on Game Making Tools for Non-Game Developers: Construct 3
SPEAKERS AND PANELISTS
Jaakko Kemppainen, Regional Artist, Art Promotion Centre Finland Jaakko Kemppainen has worked on games industry and education for over 18 years, most of that as a game designer. He has participated in more than 25 game projects on various platforms and different genres. Hipfire Games, Mindfield Games, Housemarque, Sauma Technologies, Aalto University and a many other companies and schools have enjoyed his participation in their projects. Currently he is working as the Regional Artist of games as art at Arts Promotion Centre Finland
Sami “Haxu” Hakala, Producer, Remedy Entertainment Producing since 1993. All forms of media; TV, music, DVD, Web, ICT, games and others. Started in game modding scene 1997. Past ten years full time producer in games – most recently in Housemarque and now in Remedy. Specialized in hard skills of production (budgeting, scoping, project management) and soft skills on mentoring , team building and culture changes.
Teppo Seesto, Solution Architect IBM Nordic, IBM Q Ambassador Finland Teppo Seesto works at IBM Finland as a solution architect. He has over 30 years of experience in infrastructure design with different customers. His main focus areas have been performance, sizing, high availability and virtualization in critical systems like SAP, Oracle and DB2. Over the last couple of years Teppo has worked with open AI solutions and infrastructure. In addition to his day job Teppo has been a new technology spokesperson in IBM Finland since 1990’s. Today Teppo also works with quantum computing as an IBM Q Ambassador.
Jasmin Dahncke, Senior UX Designer, Mainframe Industries Driven by a strong passion for Games and User Experience Jasmin has worked for over half a decade in the games industry in such companies as Xyrality, Remedy Entertainment, and Next Games creating engaging experiences for players as well as improving the day to day work for the development teams and is looking to transform the way we work by helping studios and the community to nourish and maintain a user centric design culture.
Dr. Jan Goetz, CEO, IQM Jan Goetz is a quantum physicist and co-founder of IQM. His strong experience in superconducting circuits is partly based on his past research in Quantum Computing & Devices (QCD) Labs at Aalto University and in Walther-Meissner-Institute at Technical University of Munich campus. Jan is globally connected and has a strong drive to develop the future of quantum technologies. Jan received his PhD on superconducting quantum circuits from TU Munich and continued as a Postdoc in Helsinki at Aalto University. Helsinki is a strong hub for quantum technologies, which allowed him to receive a Marie-Curie Fellowship from the EU H2020 program. In addition, he has been working for the local Quantum Computer Project, where several research groups and the State Research Center VTT are co-developing a quantum processor.
Jaana Vapaavuori, Assistant Professor, Aalto University Jaana’s main research interest is to integrate multiple functionalities in the same material through supramolecular chemistry and designing hierarchical structures, and to convert external stimuli into useful responses via photoactuation, photovoltaics and photocatalysis. Her research group, Multifunctional Materials Design, embraces cross-disciplinary research and co-creative approaches by combining materials science and design thinking
Elisa Mekler, Assistant Professor, Aalto University Elisa Mekler is assistant professor at the Aalto University, Department of Computer Science. Drawing from her background in psychology, her work examines the motivational and emotional processes underlying User Experience, Games and Gamification. In particular, Mekler studies how interactive systems afford emotional, intrinsically motivating and meaningful experiences, as well as the challenges inherent to defining, designing and evaluating these concepts. Mekler’s publications have garnered several Best Paper and Honorable Mention awards at the leading human-computer interaction conferences CHI and CHI PLAY.
Emmi Pouta, Doctoral Candidate Mobile Cloud Computing, Department of Design Emmi Pouta is a textile designer working in the intersections of textile and technology, and driven by a desire to push the boundaries of textile capabilities. She is currently working on her PhD between the Aalto University School of Art, Design and Architecture and the School of Electrical Engineering, with the aim of understanding how the skills of a textile designer may be situated within the HCI process. She has specialised in woven textiles, with an eTextile-focus on multilayer sensor structures and the integration of electronics into textile materials, from design-orientation.
Fredrik Brange, Postdoctoral Researcher, Aalto University Fredrik Brange is a postdoctoral researcher in quantum physics. Since August 2019 he is part of the Quantum Transport Group led by Prof. Christian Flindt at Aalto University. He previously did his PhD on quantum correlations and temperature fluctuations in nanoscale systems at Lund University. His main research interests include quantum entanglement, quantum transport and non-equilibrium phase transitions.
Annakaisa Kultima, Postdoctoral Researcher, Aalto University Annakaisa Kultima is a postdoctoral researcher at Aalto University School of Arts, Design and Architecture. She has been publishing over 70 academic papers on game design, industry trends and development cultures since 2006. She has been teaching and studying game design and development in several universities in Finland and Sweden as well as toured as a visiting lecturer around the world including universities in the US, China, Denmark, South Korea and Japan. Her research is concentrating on game development cultures, creativity, game industry trends, and game jams. Kultima is an active member of the game ecosystem in Finland and internationally: she is working as a judge in several game competitions, running game jams as well as curating exhibitions on games. She is also a member of the founding team of The Finnish Museum of Games and the head of non-profit organization Finnish Game Jam advocating the game making hobby and indie cultures in Finland.
Noora Heiskanen, Game designer, Aalto University Noora Heiskanen is a game designer, working in the Ludic Quantum project at Aalto University School of Arts, Design and Architecture. With a 10 year background in the games industry as a visual designer, creative director and tech company entrepreneur Noora specializes in new technology platforms for visual storytelling and creative development, combining platforms such as virtual and augmented reality for immersive content creation. With a background in 3D visualisation, molecular medicine and virtual experience development her passion is to combine technology, science and design in novel ways and innovate new interdisciplinary projects.
Teemu Kokkonen, Project Worker/Game developer, Aalto University Teemu Kokkonen is a Project Worker doing Unity development at Aalto University School of Arts, Design and Architecture. He has around 5 years of professional experience in game development, including teaching game programming and game development on a college level, and doing publishing work importing overseas games to the Japanese markets. Teemu is also an active in the hobby scene of game development in Finland and helping organize events with the Finnish Game Jam organization.