Description
Project Alpha is a rogue-like shooter with maps generated randomly using quantum computation. The player must shoot enemies to proceed from one room to another with the main goal of finding and killing the boss. However, the player is superimposed between two realities. The worlds of the characters are mostly similar, but the rooms are slightly different.

How to play the game?
Move with WASD and shoot with left mouse button. Kill the enemies and move to new rooms until you find and kill the boss. After that exit the boss room. You can either download the desktop version or play it on your browser: https://lrdazrl.itch.io/project-alpha
How was this game made?
The game was made in Unity. The backend server is written in python. Server source: https://github.com/leopeltola/quantum-seed-generator 
Game source: https://github.com/MrAurela/Project-Alpha 
How is this related to quantum?
Project Alpha uses IBM’s real quantum computers to generate seeds for the level generation. The calculations are done on a server to which the game makes API requests to. The server is written in python and uses Qiskit to interact with the IBM quantum computers.
Tools
Game engine: Unity 2020.3.3f1 
Art: Aseprite 
Sound effects: sfxia 
Credits
Miro Aurela – Programming, Map Generation 
Leo Peltola – Programming, Art & Sound effects, Server 
Aaron Campbell – Programming, Quantum Computing 
Marc Berta – Programming, Enemy Scripting 
Lucas Huang – Writer 
Tom Railio – Choosing music 
Music from freesound.com – tyops – Joshua Empyre 
Play now!
https://lrdazrl.itch.io/project-alpha